OK, getting an object to move is one thing... it's like getting a car going, but where exactly are the brakes?
What I mean is... I got a lot of objects moving in the table... using different exercises and different objects, but one thing that I've noticed and that is common to most of them is the problem of getting them to stop.
There are many types of tutorials on how to get things moving... yet I still have to see even one on how to stop things from moving.
I'm just experimenting here and a way to do it is to make it move the other way untill it comes to a stop... but then the tricky part begins... for me, after it stops it starts to reverse, at which point I then have to make it move the other way, untill it stops and then it starts to reverse.
So basically it never stops, what it happens is that it kinda keeps there trembling and shaking one way and the other... and even though it's very hard to perceive that small movement... it actually does move.
And that's not really a way to stop an object, it's just kinda of an approximate way of doing it... well, sort of.
So, any methods of yours that you want to share on how to stop something from keeping sliding, moving or spinning?
Take the psiwheel for example... if it's spinning, how do you stop it quickly?
It would be good to have at least a basic principle or method for that.
Maybe a stasis field is the answer, but what is the principle?
Ha! You beat me to it! I was was going to say the Stasis Field would be the best bet... Hmm... I've tried to make things stop before, and I haven't figured it out quite yet either. I suppose newtons law sums it up: For For every action there's an opposite and equal reaction... well sorta: I.E You have a ball rolling, there's force pushing on that ball, use TK against that force, thus the object stops moving, of course you might exert to much force and make it go the opposite direction (an overcorrection in a way) so counteract that until it stays still... That or bring all the energy around the ball into it, so no force is pushing it one way or the other, just in itself....