Awesome work man. I've done a couple things for my work which is a kind of architectural thing. It's easier doing what I do because I can use a studio environment where the lighting doesn't change much if at all. Here are a few of the architectural ones I'm talking about:
As for the psiwheel game, we may need to import it into Unity. I don't have much familiarity with that yet but I guess we can cross that bridge when we get there :)
You guys and your fancy car modeling skills. :P I tried modeling cars back in the day when I had 3dsmax 3.0 but got burned out quickly. Very tough to do hard surfaces like that. I think the blender game engine would be enough. You can create a separate file that will execute by itself so anyone can run it without needing blender.
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It's all fun and games until you lose an eye; then it's all fun and games in the dark.
Wow limpidprogress nice stuff!! architecture is my favorite in 3d art. Gonna go through the rest of your work when I get home ^_^ haha never seen this artistic side of you psions! Enhanced imagination and creativity i've noticed are signs of people who make good psions. Probably because of the pineal gland :)
I tested the psi wheel in a reflection test and was able to control left and right turn. Though the moment I put glass over the wheel it basically became a no-go. :( I have quite the mental block when it comes to covering them with glass these days. I'll try the shadow method soon. I wonder if it will be easier to do with glass covering it than it was with the mirror.
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It's all fun and games until you lose an eye; then it's all fun and games in the dark.
I've got two of them. What was it that particularly helped with using one? I've had more success with a larger glass covering than a smaller one. It's almost like the air gap needs to be greater. I've primarily been using my radiometers to train my stasis fields.
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It's all fun and games until you lose an eye; then it's all fun and games in the dark.
After training it with stasis for long enough, I had enogh of an empathic connection to train without a direct light source. I realized it was a pis_wheel under glass. It just requires slower brainwaves than a normal psi_wheel:)
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"Worry about self delusion, after you have succeeded." -Owltwelve
I noticed but didn't notice. haha. Yeah, typos are such a pain. I re-read everything I write and yet still make mistakes. Now I have a sudden need to make a pis wheel.
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It's all fun and games until you lose an eye; then it's all fun and games in the dark.
Although I've also done some 3d modelling a very long time ago and occasionally practice 2d digital art, I'm nowhere near your level yet =D.
Since Ludum Dare 2016, I've been tinkering with Unity a bit every now and then (work in progress repo). A few years ago, I played with UDK a bit, too (though, with the closing of JavaForge, the repo disappeared).
I guess UDK would be better for delivering realistic materials and lighting. Though, Unity is a bit more universal (easier to build non-FPS).
-- Edited by Sussch on Tuesday 4th of October 2016 07:51:50 PM
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A stable-minded person will neither hug nor hate the world, he will take things as they come.